Tuesday, July 22, 2008

Sims 2 Cheats and quick start up tips

To bring up the Cheat window, press Ctrl + Shift + C. Then key in the cheat code. Some cheat functions may seem arcane to the average player. Don’t worry, they made us feel stupid, too. But hackers will probably find some useful tools for evading the NORAD detection ‘bots.

This list of codes starts with the ones most people want first—the money cheats—plus one other we found pretty cool, the water tool cheat. The rest follow in alphabetical order.
rosebud
Adds 1,000 simoleans to your bank account. It also activates the ability to use the following cheat.

!;!;!;
Each “!;” (exclamation point/semicolon) pair adds 1,000 simoleans to your account. Must be activated by entering the previous “rosebud” cheat first.

water_tool
This cheat enables the water tool for landscaping your lot with water. To deactivate the water tool, go into Build mode and pick
another tool. Hold down c and use the left mouse button to recreate land. Remember that water blocks Sims routing

autonomy (0 to 100)
This cheat sets the autonomous behavior level of all the Sims in the house. Enter 0 to turn autonomy off, 50 to set it to normal level. Enter 100 for “super autonomy,” which allows Sims to do things that only the users can do.

bubble_tweak (0 to –65)
This cheat sets the ‘z’ value to offset the Sims’ thought bubbles. The default is –65, so the bubbles don’t poke through the headboards on beds.

draw_all_frames (on/off)
Draw all animation frames without skipping to keep up. This allows you to view all animations but forces the game speed to zero at times.

draw_floorable (on/off)
Turns the floorable grid on and off in Build mode when you add a second story. It’s defaulted to “on.” (“Floorable” describes an area where you can place floor grids. Don’t you love designer-speak?)

draw_routes (on/off)
Draw colored dots on the selected Sim’s path. This one’s kind of cool.

genable (various settings)
Use this cheat to turn the drawing of surfaces to screen on and off. We’re not sure why anyone would want to turn stuff off, but here’s the list:

genable default: Sets everything to default.
genable status: Shows current settings.
genable terrain (on/off): Enables/disables terrain drawing.
genable floors (on/off): Enables/disables floor drawing.
genable walls (on/off): Enables/disables wall drawing.
genable objects (on/off): Enables/disables object drawing.
genable people (on/off): Enables/disables people drawing.
genable all (on/off): Enables/disables all the foregoing.
grid (on/off)
Enables/disables terrain grid drawing.

grow_grass (amount)
Increases the grass level to the maximum for each tile. To turn brown grass to green on your lot, key in 150 as the amount.

history (file)
Writes the current family’s history to a file. If the file is unspecified, the default is used. The default is FamilyHistory.txt, written to The Sims folder.

map_edit (on/off)
Use this cheat to lock and unlock floor tiles. You can’t edit—that is, move objects, change terrain, build floors or walls, and so on—a locked tile. Such tiles usually lie at the edges of a lot. The mailbox and outside trash can lie on locked tiles, for example, as do the road and the border around the lot.

move_objects (on/off)
Turn this function on to move any object.

preview_anims (on/off)
Turns Animation Preview mode on and off. This function allows you to click on an object and view any selected Sim’s animation for it. Why is this useful? It’s a secret. Nobody can tell you.

rotation (0)
Sets a lot’s rotation to its default, as seen from the Neighborhood screen.

route_balloons (on/off)
Defaulted off. Use this cheat to view a Sim’s intermediate route balloon info.

sim_speed (speed)
This cheat alters the speed of the game. The range is from –1000 (a virtual crawl—kind of cool, like slo-mo) to 1000 (same as the Ultra Speed button on the Control Panel).

sim_log (begin/end)
Start and stop Sim logging. Writes a SimLog.txt file to The Sims folder.
Will Wright explains: “If you type ‘sim_log begin’ and play a while, the game will keep track of everything each character does. Typing ‘sim_log end’ stops and displays the text file.

“The file is a Tab-delimited text file that can easily be read into Microsoft Excel. The file includes a row of data for each interaction that’s occurred, sorted by the object involved. This data includes routing time, interaction time, the change in each motive during interaction, and the character performing the interaction.

“We used this feature quite a lot during game tuning. I’m sure our players will figure out some really interesting things to do with this.”

sweep (on/off/none)
Displays the in-game frame profiler. Click in the Sweep window and use your up/down arrow keys to change events being profiled, and your left/right arrow keys to adjust the milliseconds per tick.

tile_info (on/off)
Show or hide the Tile Info window: move the mouse over a tile, click in the Tile Info window, and then press R to view base object info.